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As the game unfolds, he also gains access to a list of impressive powers, such as the ability to form stabbing weapons out his limbs or morph his hands into massive oversized fists. Heller has a basic melee skill set, the ability to pick up any weapons he comes across and he can also hijack military vehicles. The game's combat system has also benefitted from some tweaks. Heller also has a brand new sonar ability that allows him to pick out enemies or items of interest in his environment that'll help him track down Mercer. Heller also starts off the game on a better footing than Mercer with several of the original game's powers – including the ability to glide between buildings – already unlocked. Also, his interactions with the civilians in New York aren't limited to pummelling them for answers or consuming them for energy (and laughs). Unlike Mercer, Heller is easier to identify with as a sympathetic protagonist and his objectives are a bit more clear cut.
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So Prototype 2's set-up is pretty similar to that of its predecessor, but with a bit of a renewed focus. After escaping their clutches, Heller goes on the run in New York, seeking to track down Mercer so he can exact answers and revenge in equal measure. He also finds himself hunted by his military commanders, who want to dissect him and find out why the virus didn't kill him, as they wish to weaponise it. Against the odds, Heller survives this ordeal, and like Mercer, finds himself the recipient of some pretty amazing powers. Their first confrontation doesn't go too well for Heller as Mercer overpowers him completely and infects him with the virus. His rampage caused huge amounts of collateral damage and Heller learns that among the countless bodies Mercer left in his wake, two of them were his wife and daughter.Ĭonsumed with grief, Heller volunteers for missions that take him into the heart of the most contaminated zone in the city, where Mercer is still at large. The only exception to this rule is a sociopathic enigma named Alex Mercer, who recently cut a bloody swathe through the city in search of answers about why the virus didn't kill him outright. The city has become over-run by something called the Blacklight Virus, an infestation that either kills its human hosts or turns them into savage, blood-thirsty mutants. Instead, the hero of Prototype 2 is a soldier named James Heller, who returns to New York to find it desolate in the wake of the events that transpired in the first Prototype. In 2010, when it had shot past 2m, publisher Activision realised that it had a bona fide hit on its hands, and tapped up Radical to produce a second game.įor Prototype 2, Radical has shifted focus a bit, and replaced Mercer as the main character. Its opening week of around 400,000 units didn't exactly break sales records, but over the next couple of years, it began to climb towards the seven figures mark. Hamstrung by a more highly acclaimed competitor and a rubbish release date – the game came out in the wake of E3 when the world was talking about Project Natal and little else – it looked as though Prototype and its hooded protagonist, Alex Mercer, didn't have much of a fighting chance.īut something funny happened to Protoype on the way to the franchise graveyard: it sold, and it sold rather respectably at that.
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In fact, Prototype didn't even win the top honours within the narrow parameters that combined these elements as most critics thought the best free-running open-world game starring a superhero in 2009 was the PS3 exclusive InFamous. It wasn't praised as the best superhero game of that year, either – those bragging rights were snagged by Batman: Arkham Asylum. It wasn't considered by many reviewers to be the best free-running open-world game of that year – that accolade went to Assassin's Creed II. After all, at a glance Prototype isn't the most likely candidate for a sequel. When news emerged last year that a second instalment for Radical Entertainment's superhero stompfest Prototype was in the pipeline for 2012, it raised more than a few wry eyebrows.